Games industry veteran develops powerful new fiction writing system
From ‘Hitchhiker’s Guide to the Galaxy’ in the 90s, through ‘Harry Potter, Goblet of Fire’ and ‘Avatar: The Last Airbender’ to the award-winning ‘Eufloria’, Rudolf Kremers’ game design experience enhances his story-telling.
Elsewhen Press is a publishing house specialising in high quality, entertaining and thoughtful speculative fiction from talented authors. One of those authors is Rudolf Kremers, a BAFTA nominated game developer. Having spent over 20 years working as a designer and consultant to many of the largest entertainment companies in the world, as well as writing a well-respected text book on Level Design, Rudolf has written screenplays and video game narratives across various genres. His skill and experience naturally come to the fore when he writes fiction, and the publication of his debut science fiction novel, Birds of Paradise, has made him think about how his video games career has affected his writing and vice versa, leading to some inspiring conclusions.
Rudolf started making games over 40 years ago as an enthusiast, although it wasn’t a realistic career path in the Netherlands in the 1980s. But when he realised that things were different in the UK, which had a thriving video games industry, he moved to London to work with Douglas Adams at The Digital Village. Rudolf was recently called a “veteran” game developer, and although that description made him grumble a bit about “not being that old”, he realised that it’s not an unfair description. He’s now been working as a professional game developer in the UK for almost a quarter of a century, in all kinds of roles for several companies (before starting his own), and worked on a great variety of titles. He says that he has “the scars and stories to prove it”.
But he had always wanted to be a writer, having developed an insatiable love of reading from an early age, especially science fiction, fantasy and horror, but also books on mythology, space exploration, euro comics, superhero comics, and various other pulpy endeavours. He says, “I’m one of those poor sods afflicted with that famous ‘restless creative’ gene, which ensured that a desire to read also came with a desire to write. Luckily, as a game designer I often had the opportunity to work on game stories and lore and other such things. But writing for games comes with its own pitfalls and peculiarities and while that has its own charm, I eventually felt the need to do the kind of writing I fell in love with from a very young age. Initially, I took a detour where I wrote a bunch of screenplays but I finally arrived at a point where I just wanted to create something by myself, written for fans of my favourite genres. Something I would love reading myself. That wish turned into a big fat sci-fi novel called Birds of Paradise. I have had some of my short horror stories published, and I have finished a second novel, historical this time, set in 1630s Japan.”
With the publication of Birds of Paradise this summer by Elsewhen Press, Rudolf started to think about the relationship between game design and writing. He realised there had been a positive feedback loop between his video games career and his writing projects, indeed he concluded that “Every single one of those writing projects has made me a better game developer; and, conversely, every game I have developed has made me a better writer.” As a result he has begun to write a series of blog posts examining this conclusion. He has started with a topic that is the subject of frequent debate by writers: the pros and cons of meticulous planning and outlining versus more freeform writing and development – Rudolf looks into how both styles can be accommodated in a project, drawing on both writing and game development experience, to set out some unique writing techniques.
Peter Buck, Editorial Director at Elsewhen Press, says “It’s clear that there is a huge cross-over between literature and video games, especially in science fiction and fantasy. Indeed, games often beget books and books beget games, and they can all spin-off into films and TV! So it’s no real surprise that what Rudolf calls ‘restless creatives’ in any one of those media will likely excel in the others. Birds of Paradise is an epic science fiction story, a page-turner that would also be ideally suited as a thrilling blockbuster movie or as the underlying story-arc of an engaging video game. We were honoured that Rudolf approached us to publish it.”
Birds of Paradise is available as an eBook and in paperback from good retailers. Rudolf’s series of articles about the relationship between game design and writing is available on his blog.